Unlike the Railroad, the Brotherhood will become hostile to the player well before you are required to destroy them. to go into lockdown mode until the quest is completed, preventing the player from completing many Railroad side quests and radiant quests, including the one which unlocks Ballistic Weave mod. Even recieving this quest will cause P.A.M. This quest started automatically after completing Blind Betrayal. Once you receive Tactical Thinking, speaking to Lancer Captain Kells will cause the Railroad to become hostile. Railroadĭuring End of the Line, you have the option to warn the Railroad of the Institute's attack, if you do not warn them, then you will need to destroy them. If the Institute becomes hostile and you are banished from the Institute, then this route is closed to you and you will need to complete the game with another faction, and completing the game with any other faction will result in the Institute being destroyed. To avoid destroying the Institute, you must follow the Institute questline to the end of the game. Now let's cover how to avoid destroying each individual faction, which generally involves avoiding the quests listed above, but it's not always as simple as just not doing the quest once you receive it. The Minutemen can not be destroyed, nor can they become permanently hostile towards the player. The Brotherhood of Steel becomes hostile in the quest: Mass FusionĪnd is destroyed in the quests: Airship Down Rocket's Red Glare With Our Powers Combined The Railroad becomes hostile and is destroyed in the quests: End of the Line Tactical Thinking The Institute becomes hostile in the quests: Spoils of War Banished From The InstituteĪnd is destroyed in the quests: The Nuclear Option (Railroad) The Nuclear Option (Brotherhood) The Nuclear Option (Minutemen) Nonetheless, I am fairly confident that they will all work, but I'll note anything of which I am unsure.įor the purpose of keeping factions alive, this guide assumes that the player will avoid turning a faction hostile by means other than quests, such as murdering a named member of a faction, etc.įirst I will outline the missions where a faction is destroyed: I simply don't have the time to actually test all of these situations in any reasonable amount of time. The contents of this guide are primarily hypotheses based on research without extensive in-game testing. (If you already downloaded the chart I posted on /r/fo4 the other day, I have fixed a number of errors.) Whether or not you care about the guide, I hope this chart can a useful resource for you. I made a quest flowchart to go with this guide. r/galaxynewsradio - Fallout-sounding music r/falloutcosplayers - Fallout-related cosplay r/Wasteland - A subreddit for the Wasteland games. r/thefalloutdiaries - Journal-like fan fiction. r/falloutmods - Fallout modding community r/classicfallout - Classic Fallout Games r/falloutlore - The lore of the Fallout series Piracy is a permanent ban, no warnings.Īll posts and comments in end, come down to moderator discretion. Posts promoting or facilitating piracy in any way will be removed. No dissemination of rumors / leaks without actual evidence. Do not end your post in a trailing ellipsis "." Posts with clickbait, extremely vague, or misleading titles will be removed. More than 1 in 10 of your posts or comments being self-promotional is spamming. Always follow Reddit guidelines for self-promotion when sharing your own content. Absolutely no harassment, witchhunting, sexism, racism or hate speech will be tolerated.ĭo not spam. Keep it civil and do not make personal attacks to other users. Comments are fine.įollow proper Reddiquette when submitting and commenting.
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