Bind relic is your Damage Taken debuff (+20% damage dealt to enemy), be sure to position it near the boss. : Summons a Bind Relic for 27 seconds which bind (CC) enemies for 2 seconds every 5 seconds and the range is half of the Cure relic so 5 meters. This skill also can be cast during other skills or in air and can work as a second Aerial Evasion. : Summons a Cure Relic that cures everyone every 2 seconds in a radius of 10 meters (a bit bigger than Healing Relic) for 11 seconds. The range is the exact same as class buff range (7 meters) so you should position it near the boss. It has a 9 seconds cooldown so you should have it up everytime. : Summons a Healing Relic that heals everyone for 3.5% of their HP and 1% of their MP every 2 seconds for 11 seconds. The lightnings from the relic does quite a lot of damage (about 7th on skill spread), be sure to position these relics near the boss. You should have 2 lightning relics up everytime since the cooldown allows enough time for 2 relics to be on field. : Summons a Lightning Relic followed by 3 small lightning relics near itselfs (after ~1.5 seconds) that lasts for 15 seconds. Do not neglect the HoT since it scales off of your magic attack.Įx: If you have 5m magic attack, it heals for 1.25m HP every 3 seconds for 15 seconds = 6.25m HP total. Gives a burst heal of 5% of the target’s HP and gives a Heal Over Time that lasts 15 seconds (activates 5 times every 3 seconds) and heal for 25% of caster’s Magic Attack. : Aura of Healing, later changed to Heal is one of your 3 heals on Saint referred to as Small Heal. Keep in mind, while blocking it will cancel any skill you are casting. This skill can save you from stomps or mechanics where other classes should be dodging. Gives you a buff that lasts 20 secs or until you block 5 hits. This buff increases incoming heal by 10% with a 100% uptime. : Class party buff (+20% Max HP | +10% Elemental damage | +10% Incoming Healing) which shall be used every time a buff wipe mechanic happens or if a party member is asking for rebuff. This skill binds for 2.5 seconds at level 16 and can be used to Crowd Control enemies for certain mechanics. Throws a bolt of holy energy to attack the enemy in front of you and explode dealing damage and binding in an AoE. For reference Base class buff is 700 Units ⇔ 7 Meters HoT ⇔ Heal Over Time (sometimes called Tick heal).Cooldowns are explained with taking in account cooldown reduction buff from Sorceress/Kali. The skills are explained with the assumption that you have learned their respective awakening, class mastery, and EX passives. In other words, it rewards players who properly time and position their skills and accurately predict boss mechanics to effectively deal damage. In order to DPS correctly on saint you need to know what is possibly the next move the boss is about to do. Saint gameplay revolves around relic positioning. The main difference between Saint and the other 2 healers is its Immortality skill which gives a small party invincibility frame (3 seconds). Saint is one of the 3 healer classes in Project Duck Dragon Nest. If you're interested in learning about other classes, we have a Class Guide Archive - Vino Class I mainly focus on Inquisitor, Guardian and Saint. I’ve played Dragon Nest EU during cap 40 to 70 then started SEA DN cap 95 and I joined Project Duck in August 2020.
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